This is the fourth in a series of brief videos on Autodesk Maya and how to use it to create animated projects. In each video, we try to focus on a single concept, rather than on step by step “how-to’s”. In this video, we look at the overall modeling philosophy of NURBS and the concept of moving curved lines through 3-space to create surfaces that can be connected up to create 3D surface models. We also look at the Mental Ray glass material. Here is the video on Vimeo.
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Buzz’s blog on IT Knowledge Exchange- A lesson in product dependencies: why a great product can be the wrong solution January 14, 2012
- More on audio editing: audio formats January 6, 2012
- More on sound editing: DAWs vs. wave editors December 10, 2011
- VST and AU plugins: Making audio editors more powerful November 22, 2011
- More on audio editing: cleaning in the free Amadeus editor November 12, 2011
- More on audio editing November 4, 2011
- Editing sound: a look at the Amadeus wave editor October 24, 2011
Buzz’s Information Systems blog- Slides on possible topics for class discussion January 26, 2012Here is something that might help you come up with ideas: Topics-spring-2012-db. […]
- six more papers on data visualization January 25, 2012Here are six more papers on data visualization: First, 2002 Stolte-Tang-Hanrahan Polaris is about a system called Polaris. The focus is on visualization data that is naturally multidimensional, but still looks pretty much like standard business data. It has an SQL-like language … Continue reading → […]
- Our first topic January 16, 2012We’ll start out with a discussion on data visualization. Here are three papers. They are easily readable and not very long. Please read them and get ready to discuss them: 2010 Back-etal Virtual Factory infovis-paper-showme-vfinal Khoury- Simoff Ent Arch Modelling … Continue reading → […]
- Slides on possible topics for class discussion January 26, 2012

